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Chip 1997 June
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CHIP Turkiye Haziran 1997.iso
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wr3d
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stunt_1
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xst1gc03.x
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1997-02-18
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218 lines
xof 0302txt 0064
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template IndexedColor {
<1630B820-7842-11cf-8F52-0040333594A3>
DWORD index;
ColorRGBA indexColor;
}
template Boolean {
<4885AE61-78E8-11cf-8F52-0040333594A3>
WORD truefalse;
}
template Boolean2d {
<4885AE63-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template MaterialWrap {
<4885AE60-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshFaceWraps {
<4885AE62-78E8-11cf-8F52-0040333594A3>
DWORD nFaceWrapValues;
Boolean2d faceWrapValues;
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template MeshVertexColors {
<1630B821-7842-11cf-8F52-0040333594A3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
Header {
1;
0;
1;
}
Mesh {
8;
-8445.561523;-2345.487305;-5111.580078;,
-8464.651367;-2345.465332;-5111.585449;,
-8464.668945;-2343.070801;-5074.316895;,
-8445.577148;-2343.092773;-5074.311035;,
-8445.576172;-2355.199707;-5107.881348;,
-8464.667969;-2355.177734;-5107.886230;,
-8464.666992;-2343.170898;-5074.288574;,
-8445.576172;-2343.192627;-5074.282227;;
10;
3;5,0,4;,
3;1,0,5;,
3;6,1,5;,
3;2,1,6;,
3;7,2,6;,
3;3,2,7;,
3;4,3,7;,
3;0,3,4;,
3;6,4,7;,
3;5,4,6;;
MeshMaterialList {
1;
1;
0;;
Material {
1.000000;1.000000;1.000000;1.000000;;
15.000000;
1.000000;1.000000;1.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"arrow3.tga";
}
}
}
MeshNormals {
20;
-0.000171;-0.355891;-0.934527;,
0.999999;-0.001316;0.000504;,
-0.000147;-0.355932;-0.934512;,
-0.999960;-0.008887;0.000128;,
-0.999814;-0.019288;0.000768;,
0.005485;0.208854;0.977931;,
0.000024;0.277194;0.960814;,
0.710845;0.097146;0.696607;,
-0.000171;-0.355891;-0.934527;,
0.710845;0.097146;0.696607;,
-0.001183;-0.941675;0.336520;,
-0.000171;-0.355891;-0.934527;,
-0.999999;0.001514;-0.000512;,
-0.001170;-0.941673;0.336527;,
-0.999960;-0.008887;0.000128;,
0.010919;0.139471;0.990166;,
-0.001183;-0.941675;0.336520;,
0.005485;0.208854;0.977931;,
0.010919;0.139471;0.990166;,
-0.001183;-0.941675;0.336520;;
10;
3;11,0,8;,
3;2,0,11;,
3;14,3,12;,
3;4,3,14;,
3;17,5,15;,
3;6,5,17;,
3;9,7,18;,
3;1,7,9;,
3;16,10,19;,
3;13,10,16;;
}
MeshTextureCoords {
8;
-1.003293;-3.030284;,
0.998504;-3.031034;,
1.000347;0.999885;,
-1.001655;1.000737;,
-1.001757;-2.466587;,
1.000245;-2.467337;,
1.000142;1.003936;,
-1.001758;1.004788;;
}
}